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Tales of Orelia

(Team project)

Role(s): Project Lead, Programming and Implementation

Tales of Orelia was created by Lazy Tank Studios (a team formed of 22 student developers). It is a retro Zelda-like game where the player must explore 4 unique zones and defeat challenging bosses.

The game had many pre-requisites but the most important was the asset file size limitation (50kb) and the 3 colour palette limit. This meant that each department (art, design and code) had to work together to squeeze as much into the game as possible. We managed to squeeze all of features of the brief into 50kb for the Beta version but it was revealed for the full release we had to add more features by reusing assets cleverly. As the enemy design I achieved this by taking the existing enemies sprites and mashing them all together to try to find a combo that looks like a new enemy without using any new sprites. I also worked with the artists to optimize sprites as much as we could i.e. using one sprite (and flipping it) for both arms of an enemy.

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